Interview
United Kingdom
With video game trailers achieving movie status, there are people like Stu Bayley who continue to push the visuals to its limit!
1 Please give us a brief bio of yourself and your background.
Hey, I'm Stu Bayley and I am a Director working at REALTIME. We are an animation and VFX studio based in the north of England. I have a foundation in concept design and illustration and have worked my way up through the studio from concept artist to directing projects. I have been in the industry for near twenty years and have always had a passion for movement and flow of action alongside what I hope is a decent visual eye. I feel that has allowed me the progression from 2d design to directing performance in a 3d space, it has felt quite natural, though I'm always aware of how much is still to learn!
2 What made you become/why did you choose to become a digital designer/artist?
Honestly it is the only thing I am truly passionate about, apart from my family of course ; ) As with most people at art college and university I had many part time jobs, from call centres to warehouse type work. While working there I just remember thinking that I have to make this art thing work because I can not do this for the rest of my life. Becoming an artist is difficult and if you don
3 What’s your favorite kind of digital design and why?
Wow, that
4 To you, what makes a “good” design?
Something that answers the question posed as simply and elegantly as possible, just like this answer.
5 Describe your design style and its main characteristics.
I'd say
6 Tell us about your design process.
As I mature as an artist, I have realised the true value of research and soaking in information, and taking your time in the beginning stage. I then try to step away and allow my brain to process in the background, to start to make connections and images but not under self-imposed pressure. I'm not going away on a weeks holiday or anything, I just take short breaks to process naturally as my brain works better that way. It's that thing of a flash of inspiration, when in reality it's not, it's your brain that
7 Where do you draw inspiration from?
I think all artists are naturally fascinated with lots of things, it
8 Congratulations! As the winner of the 2021 Vega Awards, what does it mean to you and your company and team to receive this award distinction?
For me the advancement in realtime game engine technology is so exciting. The reason I say that is because as someone who generates CG animation, this makes the process much more like the live action filming experience. What I mean by that is traditionally CG animation is an extraordinarily complex and slow process, with some single frames taking hours to render. Now imagine being able to walk around a stunning-looking scene with characters animating in realtime! As a director this is huge leap towards a much more creative and collaborative way of working. Currently, there is a step down in quality of the final image to enable this but it's catching up fast.
9 Can you explain a bit about the winning work you entered into the 2021 Vega Awards, and why you chose to enter this project?
So the trailer is for the open world game Subnautica, which is developed by Unknown Worlds. It is the third trailer we've created for this client and it is such a great IP that we have been privileged to play with. This trailer called
10 What was the biggest challenge with this project?
Humour is so difficult to pull off, it's so easy to play for laughs and end up creating something contrived. We had to find the balance of creating natural scenarios that play out to create humour rather than slapstick moments. In order for this subtle humour to be successful, the animation and simulation work had to add to the realism of the trailer. The combination of these factors proved to be the key challenge.
11 What are your top three (3) favorite things about the digital industry?
One / Collaboration with a great client that pushes you to create great work Two/ Constant innovation in the industry Three/ Variety of subject matter
12 What makes your country specifically, unique in the digital industry?
The UK is a powerhouse in the Games industry with some of the most iconic IP ever created coming from this country. I feel we have a specific humour and perspective on the world that gives content from this country a unique feel. Also we are leaders in innovation, both creative and technically.
13 Where do you see the evolution of digital industry going over the next 5-10 years?
As I commented on before, realtime game engine technology will allow creators to generate CG content as if filming live action. It's already being used in preproduction in the movie industry, but it will get good enough to be used through the whole production very soon.
14 If you were a student entering this industry or an aspiring Vega Award submitter, what advice would you give them?
Just do what you love and be as focused on that as you can be. If you apply yourself to your passion good things will naturally come your way.
15 What resources would you recommend to someone who wants to improve their skills in the digital industry?
There are so many online resources these days that that I could fill an article with just that! What I will say is spend more time doing rather than researching, the act of repeating the thing you want to master will get you there. Your greatest resource is time so use it wisely.
16 Who has inspired you in your life and why?
I'm inspired all the time by the amazing people at our studio and in the industry. On a personal level, my children drive me to be the best I can be to try and inspire them, bit of a cheesy answer but it's true.
17 What is your key to success? Any parting words of wisdom?
Its simple, be humble and work for the team. The most talented people you will encounter in the industry are always that.